Weekly Summary
Artistic Progress:
Completed the corridor kill animation.
Started working on the hand animation and designing the bathroom.
Technical Progress:
NPCs and enemies can now navigate the environment and use doors to reach the player by the shortest path.
Fixed a bug where items picked up by the player had no collisions and did not function properly in the scene.
Each room now has its own camera limits.
Removed unnecessary sprites/animations from the project and optimized the code by adding more modularity.
Started programming the boss fight, which will likely be my focus for the next week.