Well, let me share with you a draft plan for the teaser.
To be honest, it’s quite a complex process, and most likely, the number of posts will decrease in the coming weeks.
At the moment, I’m focusing a lot on puzzles and character development.
I don’t know about you, but personally, I’ve always been annoyed by the lack of logic in games. I don’t like when actions are done just for the sake of it. Whenever I ask myself, "Why is the character/monster doing this?" I always want to have a clear and logical answer.