In distribution, not only do #artists face exponential #rendering increases- with the push to higher frame rates, higher resolution & more realistic images- but it's also difficult to monetize #3D works across a fragmented app ecosystem...
One of the biggest problems w/ managing #3D information is interoperability between different software tools for file formats - #ORBX is a 3D file format housing computer-generated scene data for perfect #rendering across mediums...
"Through #p2p networks such as the $RNDR #blockchain compute & #3D#marketplace, it's possible to incentivize producers & empower consumers in this new media ecosystem. As leaders in the field, we have an opportunity to create this reality." - @RenderToken@OTOY #VR#AR#artist
The future of media is holographic - The idea of a shared #metaspace where brands extend their #IP & fully immerse their fans in stories is no longer a dream.
"As #technology advances & organizations move toward digitalization, the complexity of the #business process also rises. To address these challenges organizations look for more sophisticated & faster solutions, augmenting demand for #3D#rendering."
With #RenderNetwork the goal is to reduce #rendering costs, time, & labor by creating an economy for #3D assets (which would be #rendered via shared hardware, hosted in the #cloud & then sold & traded in a #decentralized fashion).
By leveraging a distributed network of idle #GPUs across its #p2p#network, $RNDR makes it possible to scale #rendering speed & simplify the transactional process of rendering & #streaming#3D environments, models, & objects