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Добротная лекция о том, как студия Ninja Theory изменила подход к созданию story-driven игр:
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Breaking Through: Psychosis and the Making of Hellblade
In this 2018 GDC talk, Ninja Theory's Dominic Matthews and Tameem Antoniades discuss the approach taken by a small team of 20 to deliver a AAA quality game that strives to push the boundaries of narrative within gaming, with a particular focus on the team's…
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