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Argentum Studio's Hair Cinematic Tool simplifies access to hidden groom rendering settings in Unreal Engine 5, allowing for more control and the production of higher-quality renders.
Substance 3D Designer 14.1 is here, introducing the new Scatter Splines on Splines node, which lets you scatter splines along other splines and texture them for designs like cracks, veins, or fractals.
Devolver Digital has just revealed a new title, which is an action-adventure with a dark fantasy setting where you’ll need to solve puzzles by bizarre ways like drinking blood or digging through viscera.
Black State, a Metal Gear Solid-style action-adventure with highly realistic visuals and ray tracing developed by Motion Blur, received a new WIP gameplay video.
Florian Elie continues the Bloodborne Stylized series with an impressive 3D take on the Bridge of Yharnam made using ZBrush, Maya, Substance 3D, and Unreal Engine 5.
Gino Luka Kölling talked to us about the modeling and texturing process of a scarred humanoid creature inspired by the manhwa Solo Leveling using ZBrush and Substance 3D Painter and discussed the creation of hair using Geometry Nodes and his grooming methods.