👀 Updates in Beta 2.0We are excited to introduce the changes coming in our new beta version:
➡️Interface: We have revamped the UX to make the interface more user-friendly and intuitive for all users.
➡️Changes in POOL distribution: Previously, you received $AMBR in proportion to the HONEY you invested. Now, the distribution will be based on the square root ratio.
⤵️Example:
Three people invested 100, 400, and 900 HONEY.
🟡Previous distribution was as follows:
(100/400/900) = totaling 1400 HONEY
⬇️The one who invested 100 HONEY received - 100*100/1400 = 7.14%
The one who invested 400 HONEY received - 400*100/1400 = 28.57%
The one who invested 900 HONEY received - 900*100/1400 = 64.29%
🟡With the new mechanics:
Square roots (100/400/900) = 10/20/30, totaling 60
⬇️The one who invested 100 HONEY received - 10*100/60 = 16.67%
The one who invested 400 HONEY received - 20*100/60 = 33.33%
The one who invested 900 HONEY received - 30*100/60 = 50%
Thus, the square root-based distribution makes the difference between large and small investments less significant while still favoring those who invest more.
➡️Daily reward mechanics change: Previously, if you played for 500 consecutive days and missed the 501st day, your counter reset to day one. Now, if you miss a day after 500 consecutive days, you will be reset to the 498th day, only two days back.
❗️ A fine is charged for each pass. I.e. you stay for 10 days > missed 5 days in a row > returned on the 1st day.
➡️Squad mechanics:1) We now have a limited number of slots in a squad - 3000 slots, with the possibility of expansion in the future.
2) Additionally, the leader sets a minimum income per second threshold for joining.
For example: if the minimum squad income is 5/sec and you only have 4/sec, you will not be able to join that squad and will need to find an easier squad.
3) When joining a squad, you can leave it only after 24 hours, and the same rule applies to leaving. Any changes in the squad tax will take effect in 48 hours, with all members notified and given the option to stay or leave.
❗️If the squad leader sets a threshold and you are forced to leave the squad due to insufficient income per second, the 24-hour restriction will not apply.
➡️Slight slowdown in player growth: We are introducing a reduction in the squad multiplier and have worked on the balance in the BOOST section to slow down rapid player growth.
These changes are aimed at improving game balance and enhancing user convenience. Thank you for your support and feedback!
➡️Link to the beta version:
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